New Unreal II Shots and Details
PC: A batch of new Unreal II shots accompany our E3 impressions of Legend Entertainment's impressive Unreal sequel.
Shown behind closed doors at last week's E3 for the first time ever, the fate of the popular Unreal franchise looks to be in good hands at developer Legend Entertainment. We
were walked through several areas of the game, all of which made us sit
up and take note that this wasn't going to be "just another pretty
first-person shooter". Unreal II
takes place in the same fictional universe as Unreal, but the main
character and locations are different than those found in the first
game.
The single-player game will be played out over a series of missions
linked by a narrative driven framework. "We want to get as much variety
in there as possible," Legend's Mike Verdu told FGN Online. "One of the
most interesting options we’ve included in the sequel is the ability
for the player to order his troops around. This opens up the game over
the regular single-player experience."
Missions take place across a variety of locations, including the dense
jungle of a tropical planet, the ancient ruins of an alien city, deep
underground in a hive of tunnels, and on the molten surface of a
volcanic world, to name just a few.
Along with the variety of locations, come specific impact effects for
different surfaces. Don't expect to see a black explosions mark on all
surfaces throughout the game. The final version, expected Q2 2002, will
feature three main game modes: single-player, fight against bots, and
the necessary multiplayer offerings.
With the disappointing absence of a Half-Life 2
announcement at E3, Legend Entertainment surely has the playing field
to itself regarding the next generation of first-person shooters. We'll
have more as soon as possible, but be sure to check these new screens
out.
INC Staff
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Additional Images
Bark at the Moon
Battle Stations
Flaming Nice Effects
Instant Messaging
Low Gravity Level
Bad Shot
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