While the folks at Epic Games are busy working
on its next big (and still mysterious) game project - Unreal
Warfare (rumored to be the sequel of Unreal Tournament), they are
handling the production chores of the sequel to their
debut smash-hit FPS, Unreal 2 to another team - Legend
Entertainment. Legend is best known to action fans for
its Unreal engined game - The Wheel of Time, and are
currently hard at work on Unreal 2. At this year's E3
they showed off some of the work they have completed so far, and lucky
for you - we were on hand to check it out.
Legend team members Mike Verdu (lead designer) and Scott
Dalton (lead level designer) took us through the demo, and Epic’s own
Tim Sweeney was also in attendance. Mike began by describing the story
for the game, which takes place in the same universe as the
first, but follows the path of a different character this
time around. The hero is a law enforcement agent in space who is
itching for some action as the game begins. He gets more than he
bargained for as an all-out war break out between several alien races.
The E3 Unreal 2 demo begins with a familiar sight: as in the
original Unreal, the demo for Unreal 2 showed off a vast outdoor level
containing a huge dam, a waterfall with some nice water effects and
some rather nasty looking lizard creatures munching on a dead carcass.
The demo showed off some of the game’s weapons like the pistol, machine
gun, flamethrower, (which was particularly nice looking; it shows that
more developers can come up with some good fire effects now) and sniper
rifle. There will also be some more exotic weaponary such as a device
that leeches health energy from its targets.
Other parts of the demo demonstrated the improvements for
Unreal 2’s tech, such as its animation system (characters look at you
and turn their body without any noticeable polygon breaks) its
increased polygon count for the enemies (the Skarrj warrior, the only
returning alien from the first Unreal, has gotten a huge makeover for
the sequel) and the game’s AI, which was used to have the player give
orders to computer-controlled teammates. Some FPS battle action was
also demonstrated as well to great effect.
One level during the E3 demo showed off some truly alien
looking environments with weird ridges on the walls and ceilings as
well as some neat looking reflective surfaces and lighting effects.
They also showed off a CTF level set entirely inside an asteroid field.
Yes, there will be multiplayer in Unreal 2, including CTF and
deathmatch, and Legend has plans for new multiplayer modes as well.
While the E3 demo was brief and the press was not allowed to
play the game, Unreal 2 is shaping up to be a true next-generation
first person action game. Currently it is scheduled to be published in
the first half of 2002 by Infogrames.
(Click to Enlarge!)
Game Features
- Innovative Game Play – Unreal
II combines intense, pulse-pounding action with the magic of
exploration and discovery in new environments, character interaction,
and a richness, cohesion, and integrity that flows from its story-based
framework. The variety of game play experiences found in each game
session will delight both veteran gamers and those new to the genre.
-
Advanced Technology – The incredible new technology under the hood
brings the worlds, characters, and creatures of Unreal II to life.
Outdoor landscapes generated by the terrain system look amazingly
realistic. Particle effects create the delightful illusion of running
water, blazing fire, drifting smoke, breaking glass, advanced weather
effects, and even flowing hair. Humans and creatures become believable
as head tracking, eye movement, and facial expressions turn them into
real characters instead of the stiff puppets that traditionally
populate 3D games. Enemies use their new AI to find cover during
fire-fights, work together in teams, react believably to threats, and
present a serious challenge to the player.
- Uniquely Approachable
– Unreal II is designed to let players get in and have fun, fast. There
is a lot to do in Unreal II, but the mission structure eases new
players into the game without overloading them with complexity.
-
An Arsenal of New Weapons – Fifteen brand new weapons ranging from
familiar favorites like the Rocket Launcher and Combat Assault Rifle to
exotic alien variants like the Leech Gun and the hunter/seeker Takkra.
-
A Large Bestiary of Creatures – The Skaarj from the first game make a
return appearance; the rest of the 24 enemies found in Unreal II are
new.
- Real Time Conversation System – A new dialogue system
allows players to start and leave conversations in real time, interrupt
conversations between other characters, give orders, and respond to
events. The system tracks the emotional state of each character so they
react appropriately when engaged in dialogue.
- Enhanced User Interface – new graphically and functionally enhanced menus, and specific HUDs for each mode of play
Links
Official Unreal 2 web site
Legend Entertainment
Epic Games
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