E3 Day One Recap
Paligap - 04:48 Sat May 19, 2001
Yea, yea...I know. It's the end of day two and I am posting the thoughts on day one. Click HERE
to find out why and read my thoughts on some of the hottest titles at
E3 like Unreal 2, Unreal Championship, Fighting Legends, and more. |
XGR@E3 DAY ONE REVIEW
Some may be wondering why I am posting this report after day
two of E3. The reason is quite simple- exhaustion. This event is not only taxing
on the senses (believe me, some of these booths are just way too over-the-top,
which makes you wonder what they are over compensating for but that is an entirely
different topic for another article.) but it's definately taxing on the body.
But enough of my whining...here are my thoughts on Day One:
(we will be posting all the screenshots and info we get from all of the companies
we see at E3 but this is just what has stuck out on the first day!)
BEST GAME SEEN SO FAR: UNREAL 2
Unreal 2 (the working logo they have is one of the better
ones I have seen for a game). The demo (when I say demo I mean that it was a
working version of the game played by one of the developers, not the non-interactive
looped stuff)I saw makes the shots in PC GAMER look like chicken sratch. There
is just no other way of saying it - this games looks gorgeous -- from the capabilites
of the zooming to the new skins for the skaarj (think one of the warriors on
steriods and you will get the picture). Just in case you haven't heard what
the story is for Unreal 2, you are a sheriff on the "High Frontier"
patroling space in your ship, Atlantis. There are 6 alien races that are feuding
and you must figure out why while protecting your people from them. The different
tribes will be distinguished by colors, armor, and tattoos. The eyes and head
animations are really nice. They follow you no matter where you go or they go
which goes along nicely with the faces. Another very nice aspect of Unreal 2
(and they saved it for last in the demo) is the flame thrower. Up to this point
the best looking flame thrower I have seen was the one in the preview of Return
To Wolfenstein. The flame thrower in Unreal 2 is (searching for an unused
adjective) unbelievable. It's so detailed that you can see unignited gas
trickling down the front of the nozzile. The flames react like real flames do
by hanging in the air and not just shooting out with such force that it's basically
a long fire stick.
The multiplayer modes are as follows: Last Man Standing, Team
Deathmatch, Capture The Flag, Deathmatch, and an expanded strategic multiplayer.
In the last type of multiplater you have Technicians that use replicators to
produce weapons and gadgets. The goal is to get your enemy's replicator. There
is a very dynamic dialogue system that will support a very realistic feature
that allows you to interrupt conversation and there will be a realistic response
when you try and continue the conversation later on. Target Release Date:
Q1 2002
Unreal Championship. This game for the Xbox from Digital
Extreme is just insanely cool! Thanks goes out to Meridith from Infogrames for
hooking us up with a showing of that and Unreal 2 (which was a close second).
The thing that got me the most out of all the cool new features of the title
was the particle system. There are a lot of games out there that brag about
their particle systems but I am confident that the one that DE has in place
for this is incredible. Here's the coolest example: imagine your typical UT
level with the modern industrial feel but clean smooth hallways. There is a
grate in the middle of the floor slowly letting out some steam. The steam thickens
slightly. This, my fellow gamers, is where it gets good...and I mean really
good. A fan in the wall to the right slowly starts to churn (picture the big
fan that use to be on the Saturday Night Live music set). There is light shining
throught the fan into the steam and the shadow in the steam is just amazing.
It's all real-time so you see the shadows of the holes in the fan in the steam.
But that's not it...oh no. A rocket is then shot through the steam and there
is a whole in the smoke where the rocket went through. But that isn't the best
part - the smoke trails after the rocket and reacts to the rocket just as it
would in real life. There are also other great aspects of this title but it's
the particle system that puts it over the edge. You add to that the fact that
they have only been working on the game for 4 months and it's mind-boggling
what the final product will look like.
Some quick info for UC (that's what Cliffy was calling it):
- Takes place 200 years after Unreal Tournament. It's still a tournament
culture but they have taken it to the next level.
- It is using the Unreal Warfare technology.
- As described above, it has an enhanced lighting and shadows system
- 11 weapons. A new weapon called the Link Weapon allows up to three players
to harness their power and the lead person does triple the damage. There
is a downside the people that are linking (not the one linked to) are defenseless.
They have no weapons.
See screenshots for both here.
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two including Aquanox, Fighting Legends, and S.W.I.N.E