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Engine.FlyingPathNode


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//=============================================================================
// FlyingPathNode
// Useful for flying or swimming
//=============================================================================

#exec Texture Import File=Textures\FlyingApple.tga Name=S_FlyingPath Mips=Off MASKED=1

class FlyingPathNode extends PathNode
	native;

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defaultproperties
{
     bNoAutoConnect=True
     bFlyingPreferred=True
     bVehicleDestination=True
     Texture=Texture'Engine.S_FlyingPath'
     DrawScale=0.400000
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:08.577 - Created with UnCodeX