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class Gibbed extends DamageType abstract; defaultproperties { DeathString="%o exploded in a shower of body parts" FemaleSuicide="%o exploded in a shower of body parts" MaleSuicide="%o exploded in a shower of body parts" bArmorStops=False bAlwaysGibs=True bLocationalHit=False GibPerterbation=1.000000 } |
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