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Engine.Gibbed


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class Gibbed extends DamageType
	abstract;

defaultproperties
{
     DeathString="%o exploded in a shower of body parts"
     FemaleSuicide="%o exploded in a shower of body parts"
     MaleSuicide="%o exploded in a shower of body parts"
     bArmorStops=False
     bAlwaysGibs=True
     bLocationalHit=False
     GibPerterbation=1.000000
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:09.360 - Created with UnCodeX