Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
//============================================================================= // RoadPathNode // Useful for vehicles, particularly on terrain //============================================================================= #exec Texture Import File=Textures\Road.tga Name=S_RoadPath Mips=Off MASKED=1 class RoadPathNode extends PathNode native; var() float MaxRoadDist; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxRoadDist=10000.000000 bVehicleDestination=True Texture=Texture'Engine.S_RoadPath' DrawScale=0.400000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |