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Gameplay.Burned


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class Burned extends DamageType
	abstract;

defaultproperties
{
     DeathString="%o was sauteed."
     bLocationalHit=False
     FlashFog=(X=800.000000,Y=600.000000,Z=240.000000)
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:04.530 - Created with UnCodeX