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Gameplay.EFFECT_None


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//=============================================================================
// EFFECT_None: Plain room effect.
//=============================================================================

class EFFECT_None extends I3DL2Listener
	editinlinenew;

defaultproperties
{
     EnvironmentSize=1.000000
     EnvironmentDiffusion=0.000000
     Room=-10000
     RoomHF=-10000
     DecayTime=0.100000
     Reflections=-10000
     ReflectionsDelay=0.000000
     Reverb=-10000
     ReverbDelay=0.000000
     bDecayTimeScale=False
     bReflectionsScale=False
     bReflectionsDelayScale=False
     bReverbScale=False
     bReverbDelayScale=False
     bDecayHFLimit=False
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:07.936 - Created with UnCodeX