Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

OnslaughtBP.DamTypeArtilleryShell


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
class DamTypeArtilleryShell extends VehicleDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     VehicleClass=Class'OnslaughtBP.ONSArtillery'
     DeathString="%k rained on %o's parade."
     FemaleSuicide="%o was killed by an artillery strike."
     MaleSuicide="%o was killed by an artillery strike."
     bDetonatesGoop=True
     bDelayedDamage=True
     bThrowRagdoll=True
     bFlaming=True
     GibPerterbation=0.150000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:56.000 - Creation time: sk 18-3-2018 09:50:06.526 - Created with UnCodeX