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class DamTypeArtilleryShell extends VehicleDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth ) { HitEffects[0] = class'HitSmoke'; if( VictimHealth <= 0 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } defaultproperties { VehicleClass=Class'OnslaughtBP.ONSArtillery' DeathString="%k rained on %o's parade." FemaleSuicide="%o was killed by an artillery strike." MaleSuicide="%o was killed by an artillery strike." bDetonatesGoop=True bDelayedDamage=True bThrowRagdoll=True bFlaming=True GibPerterbation=0.150000 } |
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