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class DamTypeSkaarjProj extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o was scorched by a skaarj." bDetonatesGoop=True KDamageImpulse=10000.000000 } |
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