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UnrealGame.WeaponDamageType


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class WeaponDamageType extends DamageType
	abstract;

var() class<Weapon>         WeaponClass;

static function string GetWeaponClass()
{
	return string(Default.WeaponClass);
}

defaultproperties
{
     bDirectDamage=True
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:26.044 - Created with UnCodeX