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UT2k4Assault.ASVehicleFactory_MinigunTurret


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//=============================================================================
// ASVehicleFactory_MinigunTurret
// Specific factory for Minigun Turret
//=============================================================================

class ASVehicleFactory_MinigunTurret extends ASVehicleFactory;

var() name ObjectiveTag[6];

function VehicleSpawned()
{
	local ASTurret T;
	local int i;
	
	Super.VehicleSpawned();
	
	T = ASTurret(Child);
	if ( T == None )
		return;
		
	for ( i=0; i<6; i++ )
		T.ObjectiveTag[i] = ObjectiveTag[i];
}	

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
     bSpawnBuildEffect=False
     VehicleClass=Class'UT2k4Assault.ASTurret_Minigun'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'AS_Weapons_SM.Turret.ASMinigun_Editor'
     DrawScale=0.420000
     AmbientGlow=96
     CollisionRadius=60.000000
     CollisionHeight=39.000000
     bEdShouldSnap=True
}

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Class file time: pr 5-2-2018 12:35:54.000 - Creation time: sk 18-3-2018 09:50:03.428 - Created with UnCodeX