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class DamTypeMinigunTurretBullet extends VehicleDamageType abstract; defaultproperties { VehicleClass=Class'UT2k4Assault.ASTurret_Minigun' DeathString="%o was mowed down by %k's minigun turret." FemaleSuicide="%o turned the minigun on herself." MaleSuicide="%o turned the minigun on himself." bRagdollBullet=True bBulletHit=True FlashFog=(X=600.000000) KDamageImpulse=2000.000000 VehicleDamageScaling=0.750000 } |
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