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class BioDecal extends xScorch; #exec TEXTURE IMPORT NAME=xbiosplat FILE=TEXTURES\DECALS\BioDecala.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP #exec TEXTURE IMPORT NAME=xbiosplat2 FILE=TEXTURES\DECALS\BioDecalb.tga LODSET=2 MODULATED=1 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP simulated function BeginPlay() { if ( !Level.bDropDetail && (FRand() < 0.5) ) ProjTexture = texture'xbiosplat2'; Super.BeginPlay(); } defaultproperties { ProjTexture=Texture'XEffects.xbiosplat' bClipStaticMesh=True CullDistance=7000.000000 LifeSpan=6.000000 DrawScale=0.650000 } |
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