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class ComboActivation extends xEmitter; #exec TEXTURE IMPORT NAME=pcl_ball FILE=..\xEffects\TEXTURES\pcl_ball.tga GROUP=Skins ALPHA=1 DXT=5 #exec TEXTURE IMPORT NAME=RedMarker_t FILE=Textures\RedMarker.TGA LODSET=3 DXT=1 #exec TEXTURE IMPORT NAME=BlueMarker_t FILE=Textures\BlueMarker.TGA LODSET=3 DXT=1 defaultproperties { mSpawningType=ST_Explode mRegenPause=True mRegenOnTime(0)=0.250000 mRegenOnTime(1)=0.250000 mRegenOffTime(0)=10.000000 mRegenOffTime(1)=10.000000 mStartParticles=0 mLifeRange(0)=0.750000 mLifeRange(1)=0.750000 mRegenRange(0)=80.000000 mRegenRange(1)=80.000000 mPosDev=(X=10.000000,Y=10.000000,Z=10.000000) mSpeedRange(0)=75.000000 mSpeedRange(1)=75.000000 mPosRelative=True mAirResistance=-4.000000 mSpinRange(0)=300.000000 mSpinRange(1)=300.000000 mSizeRange(0)=3.000000 mSizeRange(1)=3.000000 mColorRange(0)=(B=0,G=0) mAttenKa=0.000000 Physics=PHYS_Trailer RemoteRole=ROLE_SimulatedProxy LifeSpan=2.000000 Skins(0)=Texture'XEffects.Skins.pcl_ball' Style=STY_Additive } |
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