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XEffects.pclBioMuzzleFlash


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// ============================================================
// pclBioMuzFlash
// 
// BioRifle 1st person muzzle flash
// ============================================================
 
class pclBioMuzzleFlash extends pclMuzFlashA;

#exec TEXTURE IMPORT NAME=MuzFlashBio_t FILE=Textures\MuzzleFlashBio.tga GROUP="Skins" LODSET=3 DXT=1

defaultproperties
{
     mStartParticles=2
     mLifeRange(1)=0.060000
     mRandOrient=False
     mSizeRange(0)=46.500000
     mSizeRange(1)=49.000000
     mColorRange(0)=(B=100,G=100,R=100)
     mColorRange(1)=(B=100,G=100,R=100)
     Skins(0)=Texture'XEffects.Skins.MuzFlashBio_t'
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:16.804 - Created with UnCodeX