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class ShockBeamCoil extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx #exec STATICMESH IMPORT NAME=ShockCoil FILE=Models\ShockCoil.lwo COLLISION=0 // cylinder is 30 units long. mRegenDist=DrawScale*30 defaultproperties { mParticleType=PT_Beam mMaxParticles=1 mLifeRange(0)=1.000000 mRegenDist=90.000000 mSpinRange(0)=32000.000000 mSizeRange(0)=0.300000 mSizeRange(1)=0.600000 mColorRange(0)=(B=50,G=50,R=50) mColorRange(1)=(B=50,G=50,R=50) mMeshNodes(0)=StaticMesh'XEffects.ShockCoil' bHighDetail=True LifeSpan=0.750000 DrawScale3D=(X=3.000000,Y=15.000000,Z=15.000000) Skins(0)=FinalBlend'XEffectMat.Shock.ShockCoilFB' } |
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