Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 |
//============================================================================= // ShockBoltEffect //============================================================================= class ShockBoltEffect extends xEmitter; #exec TEXTURE IMPORT NAME=LsBBT FILE=textures\ShockEffect.tga GROUP="Skins" defaultproperties { mStartParticles=10 mMaxParticles=10 mLifeRange(0)=0.200000 mLifeRange(1)=0.400000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mPosRelative=True mRandOrient=True mSizeRange(0)=40.000000 mSizeRange(1)=85.000000 Physics=PHYS_Trailer LifeSpan=10.000000 Skins(0)=Texture'XEffects.Skins.LsBBT' Style=STY_Translucent } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |