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XEffects.ShockDecal


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class ShockDecal extends xScorch;

#exec TEXTURE IMPORT NAME=ShockDecalMark FILE=TEXTURES\DECALS\ShockDecal.tga Alpha=1 LODSET=2 DXT=5 UCLAMPMODE=CLAMP VCLAMPMODE=CLAMP

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'XEffects.ShockDecalMark'
     CullDistance=7000.000000
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:18.464 - Created with UnCodeX