Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
class ShockImpactRing extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { mParticleType=PT_Disc mRegen=False mMaxParticles=1 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mRegenRange(0)=0.000000 mRegenRange(1)=0.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mRandOrient=True mSpinRange(0)=-100.000000 mSpinRange(1)=100.000000 mSizeRange(0)=30.000000 mSizeRange(1)=30.000000 mGrowthRate=260.000000 mAttenKa=0.000000 bHighDetail=True Skins(0)=Texture'XEffectMat.Shock.shock_ring_b' Style=STY_Additive } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |