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class TransEffect extends xEmitter; #exec OBJ LOAD FILE=XGameShaders.utx #exec STATICMESH IMPORT NAME=TeleRing FILE=Models\TeleRing.lwo COLLISION=0 simulated event PostBeginPlay() { SetTimer(0.7,true); SetRotation(rot(0,0,0)); PlaySound(Sound'WeaponSounds.P1WeaponSpawn1',SLOT_None); Super.PostBeginPlay(); } simulated event timer() { mRegen = false; } defaultproperties { mParticleType=PT_Mesh mStartParticles=0 mLifeRange(0)=0.600000 mLifeRange(1)=0.600000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mPosDev=(Z=30.000000) mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=1.100000 mSizeRange(1)=0.500000 mGrowthRate=-0.500000 mMeshNodes(0)=StaticMesh'XEffects.TeleRing' Physics=PHYS_Rotating RemoteRole=ROLE_SimulatedProxy Tag="xEmitter" Skins(0)=Shader'XGameShaders.Trans.TransRing' bFixedRotationDir=True } |
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