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XGame.PlayerLight


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//=============================================================================
// PlayerLight.
//=============================================================================
class PlayerLight extends ScaledSprite;

var() float ExtinguishTime;

singular function BaseChange();

defaultproperties
{
     ExtinguishTime=1.500000
     bStatic=False
     bStasis=False
     RemoteRole=ROLE_None
     DrawScale=0.150000
     Style=STY_Additive
     bShouldBaseAtStartup=False
     bHardAttach=True
     Mass=0.000000
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:17.074 - Created with UnCodeX