Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//============================================================================= // PlayerLight. //============================================================================= class PlayerLight extends ScaledSprite; var() float ExtinguishTime; singular function BaseChange(); defaultproperties { ExtinguishTime=1.500000 bStatic=False bStasis=False RemoteRole=ROLE_None DrawScale=0.150000 Style=STY_Additive bShouldBaseAtStartup=False bHardAttach=True Mass=0.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |