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class xEgyptFemaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=SoundGroup'PlayerSounds.Final.HitUnderWaterEgyptMale' Sounds(3)=Sound'PlayerSounds.JumpSounds.FemaleJump1' Sounds(4)=SoundGroup'PlayerSounds.Final.LandGruntEgyptMale' Sounds(5)=SoundGroup'PlayerSounds.Final.GaspEgyptMale' Sounds(6)=SoundGroup'PlayerSounds.Final.DrownEgyptMale' Sounds(7)=SoundGroup'PlayerSounds.Final.BreathAgainEgyptMale' Sounds(8)=Sound'PlayerSounds.JumpSounds.FemaleDodge' Sounds(9)=Sound'PlayerSounds.JumpSounds.FemaleJump3' DeathSounds(0)=Sound'NewDeath.FemaleMerc.fm_death01' DeathSounds(1)=Sound'NewDeath.FemaleMerc.fm_death03' DeathSounds(2)=Sound'NewDeath.FemaleMerc.fm_death04' DeathSounds(3)=Sound'NewDeath.FemaleMerc.fm_death05' DeathSounds(4)=Sound'NewDeath.FemaleMerc.fm_death06' PainSounds(0)=Sound'NewDeath.FemaleMerc.fm_hit02' PainSounds(1)=Sound'NewDeath.FemaleMerc.fm_hit03' PainSounds(2)=Sound'NewDeath.FemaleMerc.fm_hit05' PainSounds(3)=Sound'NewDeath.FemaleMerc.fm_hit06' PainSounds(4)=Sound'NewDeath.FemaleMerc.fm_hit07' PainSounds(5)=Sound'NewDeath.FemaleMerc.fm_hit10' } |
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