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class Ball_rc extends Resource; #exec OBJ LOAD FILE=XGameShaders.utx #exec OBJ LOAD FILE=XGameTextures.utx #exec STATICMESH IMPORT NAME=BombDeliveryMesh FILE=Models\BombGate.lwo #exec STATICMESH IMPORT NAME=BombSpawnMesh FILE=Models\BombDelivery.lwo #exec STATICMESH IMPORT NAME=BallMesh FILE=Models\Ball.lwo COLLISION=0 #exec STATICMESH IMPORT NAME=BombEffectMesh FILE=..\xeffects\Models\bombeffect.lwo COLLISION=0 defaultproperties { } |
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