| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
// ==================================================================== // Class: XInterface.GUIHorzScrollZone // Parent: XInterface.GUIComponent // // Scrollzone implementation for horizontal lists. // ==================================================================== class GUIHorzScrollZone extends GUIScrollZoneBase; function bool InternalOnClick(GUIComponent Sender) { local float perc; if (!IsInBounds()) return false; perc = ( Controller.MouseX - ActualLeft() ) / ActualWidth(); OnScrollZoneClick(perc); return true; } defaultproperties { } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||