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XInterface.GUITabButton


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// ====================================================================
//	GUITabButton - A Tab Button has an associated Tab Control, and
//  TabPanel.
//
//  Written by Joe Wilcox
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class GUITabButton extends GUIButton
		Native;

var				bool			bForceFlash;		// Lets you get a tab to flash even if its not focused
var				bool			bActive;			// Is this the active tab
var				GUITabPanel		MyPanel;			// This is the panel I control

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

event SetFocus(GUIComponent Who)
{
}

function bool ChangeActiveState(bool IsActive, bool bFocusPanel)
{
	if ( MyPanel == None)
		return false;

	if ( IsActive )
	{
		if ( !CanShowPanel() )
			return false;

		MyPanel.ShowPanel(true);
		if ( bFocusPanel )
		{
			if ( !MyPanel.FocusFirst(None) )
			{
				MyPanel.ShowPanel(bActive);
				return false;
			}

			bActive = true;
			return true;
		}

		bActive = true;
		return true;
	}

	MyPanel.ShowPanel(false);
	bActive = false;
	return true;
}

function bool CanShowPanel()
{
	// Only return false if tabbutton is disabled, but allow it if only !bVisible
	if ( MenuState == MSAT_Disabled || MyPanel == None )
		return false;

	return MyPanel.CanShowPanel();
}

defaultproperties
{
     StyleName="TabButton"
     WinHeight=0.075000
     bBoundToParent=True
     bNeverFocus=True
     OnClickSound=CS_Edit
}

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Class file time: pr 5-2-2018 12:35:52.000 - Creation time: sk 18-3-2018 09:50:10.685 - Created with UnCodeX