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//============================================================================= // HealthPack //============================================================================= class HealthPack extends TournamentHealth notplaceable; #exec OBJ LOAD FILE=PickupSounds.uax #exec OBJ LOAD FILE=E_Pickups.usx defaultproperties { HealingAmount=25 PickupSound=Sound'PickupSounds.HealthPack' PickupForce="HealthPack" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.Health.MidHealth' CullDistance=6500.000000 Physics=PHYS_Rotating DrawScale=0.300000 ScaleGlow=0.600000 Style=STY_AlphaZ TransientSoundVolume=0.350000 RotationRate=(Yaw=24000) } |
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