Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 |
//============================================================================= // SuperHealthPack //============================================================================= class SuperHealthPack extends TournamentHealth notplaceable; static function StaticPrecache(LevelInfo L) { L.AddPrecacheStaticMesh(StaticMesh'E_Pickups.SuperKeg'); } defaultproperties { HealingAmount=100 bSuperHeal=True MaxDesireability=2.000000 bAmbientGlow=False bPredictRespawns=True RespawnTime=60.000000 PickupMessage="You picked up a Big Keg O' Health +" PickupSound=Sound'PickupSounds.LargeHealthPickup' PickupForce="LargeHealthPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'E_Pickups.Health.SuperKeg' Physics=PHYS_Rotating DrawScale=0.400000 AmbientGlow=64 ScaleGlow=0.600000 Style=STY_AlphaZ bUnlit=True TransientSoundRadius=450.000000 CollisionRadius=42.000000 RotationRate=(Yaw=2000) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |