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class DamTypeSniperShot extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { WeaponClass=Class'XWeapons.SniperRifle' DeathString="%o rode %k's lightning." FemaleSuicide="%o had an electrifying experience." MaleSuicide="%o had an electrifying experience." bDetonatesGoop=True bCauseConvulsions=True DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=0.900000 GibPerterbation=0.250000 VehicleDamageScaling=0.850000 } |
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