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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** Container class for LightingChannelContainer, so they can be edited in an editor property window. */ class LightingChannelsObject extends Object native hidecategories(Object); /** The edited lighting channels. */ var() const LightingChannelContainer LightingChannels; defaultproperties { LightingChannels=(bInitialized=True) Name="Default__LightingChannelsObject" ObjectArchetype=Object'Core.Default__Object' } |
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