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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ActorFactoryStaticMesh extends ActorFactory config(Editor) native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() StaticMesh StaticMesh; var() vector DrawScale3D; defaultproperties { DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000) MenuName="Add StaticMesh" MenuPriority=2 NewActorClass=Class'Engine.StaticMeshActor' Name="Default__ActorFactoryStaticMesh" ObjectArchetype=ActorFactory'Engine.Default__ActorFactory' } |
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