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Engine.AnimationCompressionAlgorithm


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/**
 * Baseclass for animation compression algorithms.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class AnimationCompressionAlgorithm extends Object
	abstract
	native(Anim)
	hidecategories(Object);

/** A human-readable name for this modifier; appears in editor UI. */
var		string		Description;

/** Compression algorithms requiring a skeleton should set this value to TRUE. */
var		bool		bNeedsSkeleton;

/** Format for bitwise compression of translation data. */
var		AnimSequence.AnimationCompressionFormat		TranslationCompressionFormat;

/** Format for bitwise compression of rotation data. */
var()	AnimSequence.AnimationCompressionFormat		RotationCompressionFormat;

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defaultproperties
{
   Description="None"
   RotationCompressionFormat=ACF_Float96NoW
   Name="Default__AnimationCompressionAlgorithm"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:04.785 - Created with UnCodeX