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/** * Removes trivial frames -- frames of tracks when position or orientation is constant * over the entire animation -- from the raw animation data. If both position and rotation * go down to a single frame, the time is stripped out as well. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class AnimationCompressionAlgorithm_RemoveTrivialKeys extends AnimationCompressionAlgorithm native(Anim); var() float MaxPosDiff; var() float MaxAngleDiff; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { MaxPosDiff=0.000100 MaxAngleDiff=0.000300 Description="Remove Trivial Keys" Name="Default__AnimationCompressionAlgorithm_RemoveTrivialKeys" ObjectArchetype=AnimationCompressionAlgorithm'Engine.Default__AnimationCompressionAlgorithm' } |
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