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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DistributionFloatUniform extends DistributionFloat native collapsecategories hidecategories(Object) editinlinenew; /** Low end of output float distribution. */ var() float Min; /** High end of output float distribution. */ var() float Max; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__DistributionFloatUniform" ObjectArchetype=DistributionFloat'Core.Default__DistributionFloat' } |
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