Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.ForceFeedbackWaveform


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
/**
 * This class manages the waveform data for a forcefeedback device,
 * specifically for the xbox gamepads.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

class ForceFeedbackWaveform extends Object
	noexport
	native
	editinlinenew;


/** The type of function that generates the waveform sample */
enum EWaveformFunction
{
	WF_Constant,
	WF_LinearIncreasing,
	WF_LinearDecreasing,
	WF_Sin0to90,
	WF_Sin90to180,
	WF_Sin0to180,
	WF_Noise
};

/** Holds a single sample's information */
struct native WaveformSample
{
	/**
	 * Use a byte with a range of 0 to 100 to represent the percentage of
	 * "on". This cuts the data needed to store the waveforms in half.
	 */
	var() byte LeftAmplitude;
	var() byte RightAmplitude;
	/** For function generated samples, the type of function */
	var() EWaveformFunction LeftFunction;
	var() EWaveformFunction RightFunction;
	/** The amount of time this sample plays */
	var() float Duration;
};

/** Whether this waveform should be looping or not */
var() bool bIsLooping;

/** The list of samples that make up this waveform */
var() array<WaveformSample> Samples;

defaultproperties
{
   Name="Default__ForceFeedbackWaveform"
   ObjectArchetype=Object'Core.Default__Object'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:07.650 - Created with UnCodeX