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Engine.InterpTrack


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * Abstract base class for a track of interpolated data. Contains the actual data.
 * The Outer of an InterpTrack is the InterpGroup.
 */

class InterpTrack extends Object
	native
	noexport
	collapsecategories
	hidecategories(Object)
	inherits(FInterpEdInputInterface)
	abstract;


/** FCurveEdInterface virtual function table. */
var private native noexport pointer	CurveEdVTable;

/** Subclass of InterpTrackInst that should be created when instancing this track. */
var	class<InterpTrackInst>	TrackInstClass;

/** Title of track type. */
var		string	TrackTitle;

/** Whether there may only be one of this track in an InterpGroup. */
var		bool	bOnePerGroup; 

/** If this track can only exist inside the Director group. */
var		bool	bDirGroupOnly;

/** Whether or not this track should actually update the target actor. */
var		bool	bDisableTrack;

/** If true, the Actor this track is working on will have BeginAnimControl/FinishAnimControl called on it. */
var		bool	bIsAnimControlTrack;

defaultproperties
{
   TrackInstClass=Class'Engine.InterpTrackInst'
   TrackTitle="Track"
   Name="Default__InterpTrack"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:17:54.000 - Creation time: sk 18-3-2018 10:01:08.758 - Created with UnCodeX