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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * * Abstract base class for a track of interpolated data. Contains the actual data. * The Outer of an InterpTrack is the InterpGroup. */ class InterpTrack extends Object native noexport collapsecategories hidecategories(Object) inherits(FInterpEdInputInterface) abstract; /** FCurveEdInterface virtual function table. */ var private native noexport pointer CurveEdVTable; /** Subclass of InterpTrackInst that should be created when instancing this track. */ var class<InterpTrackInst> TrackInstClass; /** Title of track type. */ var string TrackTitle; /** Whether there may only be one of this track in an InterpGroup. */ var bool bOnePerGroup; /** If this track can only exist inside the Director group. */ var bool bDirGroupOnly; /** Whether or not this track should actually update the target actor. */ var bool bDisableTrack; /** If true, the Actor this track is working on will have BeginAnimControl/FinishAnimControl called on it. */ var bool bIsAnimControlTrack; defaultproperties { TrackInstClass=Class'Engine.InterpTrackInst' TrackTitle="Track" Name="Default__InterpTrack" ObjectArchetype=Object'Core.Default__Object' } |
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