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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstMove extends InterpTrackInst native(Interpolation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Saved position. Used in editor for resetting when quitting Matinee. */ var vector ResetLocation; /** Saved rotation. Used in editor for resetting when quitting Matinee. */ var rotator ResetRotation; /** Transform of group's actor when sequence was started. This is used to reset sequence and also as basis when using IMF_RelativeToInitial. */ var matrix InitialTM; /** Orientation of group's actor when sequence was started. @see InitialTM */ var quat InitialQuat; defaultproperties { Name="Default__InterpTrackInstMove" ObjectArchetype=InterpTrackInst'Engine.Default__InterpTrackInst' } |
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