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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class InterpTrackMorphWeight extends InterpTrackFloatBase native(Interpolation); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Name of property in Group Actor which this track mill modify over time. */ var() name MorphNodeName; defaultproperties { TrackInstClass=Class'Engine.InterpTrackInstMorphWeight' TrackTitle="Morph Weight" bIsAnimControlTrack=True Name="Default__InterpTrackMorphWeight" ObjectArchetype=InterpTrackFloatBase'Engine.Default__InterpTrackFloatBase' } |
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