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/** * LevelStreamingDistance * * Distance based streaming implementation. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class LevelStreamingDistance extends LevelStreaming native; /** Origin of level used for distance calculation to viewer */ var() vector Origin; /** Maximum distance to viewer at which the level still is streamed in */ var() float MaxDistance; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Name="Default__LevelStreamingDistance" ObjectArchetype=LevelStreaming'Engine.Default__LevelStreaming' } |
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