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Engine.MaterialExpressionDepthBiasedAlpha


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class MaterialExpressionDepthBiasedAlpha extends MaterialExpression
	native(Material)
	collapsecategories
	hidecategories(Object);

/** 
 * MaterialExpressionDepthBiasedAlpha: 
 * Determines the alpha based on the following formula:
 *	Alpha = 
 * for use in a material
 */

/** normalize the depth values to [near,far] -> [0,1]	*/
var()	bool		bNormalize;

/** 
 *	The bias scale value
 */
var()	float		BiasScale;

/** 
 *	The source alpha input
 */
var ExpressionInput	Alpha;

/** 
 *	The depth bias input
 *	This can be a constant, texture sample, etc.
 *
 *	NOTE: No bias expression indicates a bias of 1.0f.
 */
var ExpressionInput	Bias;

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defaultproperties
{
   BiasScale=1.000000
   Name="Default__MaterialExpressionDepthBiasedAlpha"
   ObjectArchetype=MaterialExpression'Engine.Default__MaterialExpression'
}

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Class file time: tr 31-1-2018 17:18:02.000 - Creation time: sk 18-3-2018 10:01:09.998 - Created with UnCodeX