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Engine.MorphNodePose


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class MorphNodePose extends MorphNodeBase
	native(Anim)
	hidecategories(Object);

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/** Cached pointer to actual MorphTarget object. */
var		transient MorphTarget	Target;

/** 
 *	Name of morph target to use for this pose node. 
 *	Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent.
 */
var()	name					MorphName;
 
/** default weight is 1.f. But it can be scaled for tweaking. */
var()	float					Weight;
 
/** 
 *	Set the MorphTarget to use for this MorphNodePose by name. 
 *	Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget.
 */
native final function SetMorphTarget(Name MorphTargetName);

defaultproperties
{
   Weight=1.000000
   Name="Default__MorphNodePose"
   ObjectArchetype=MorphNodeBase'Engine.Default__MorphNodeBase'
}

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Class file time: tr 31-1-2018 17:17:58.000 - Creation time: sk 18-3-2018 10:01:10.466 - Created with UnCodeX