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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class MorphNodePose extends MorphNodeBase native(Anim) hidecategories(Object); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Cached pointer to actual MorphTarget object. */ var transient MorphTarget Target; /** * Name of morph target to use for this pose node. * Actual MorphTarget is looked up by name in the MorphSets array in the SkeletalMeshComponent. */ var() name MorphName; /** default weight is 1.f. But it can be scaled for tweaking. */ var() float Weight; /** * Set the MorphTarget to use for this MorphNodePose by name. * Will find it in the owning SkeletalMeshComponent MorphSets array using FindMorphTarget. */ native final function SetMorphTarget(Name MorphTargetName); defaultproperties { Weight=1.000000 Name="Default__MorphNodePose" ObjectArchetype=MorphNodeBase'Engine.Default__MorphNodeBase' } |
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