Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.OnlineSystemInterface


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
00074
00075
00076
00077
00078
00079
00080
00081
00082
00083
00084
00085
00086
00087
00088
00089
00090
00091
00092
00093
00094
00095
00096
00097
00098
00099
00100
00101
00102
00103
00104
00105
00106
00107
00108
00109
00110
00111
00112
00113
00114
00115
00116
00117
00118
00119
00120
00121
00122
00123
00124
00125
00126
00127
00128
00129
00130
00131
00132
00133
00134
00135
00136
00137
00138
00139
00140
00141
00142
00143
00144
00145
00146
00147
00148
00149
00150
00151
00152
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/**
 * This interface provides accessors to the platform specific system methods,
 * features that do not pertain to a single user but to the game as a whole.
 */
interface OnlineSystemInterface;

/**
 * Determines if the ethernet link is connected or not
 */
function bool HasLinkConnection();

/**
 * Delegate fired when the network link status changes
 *
 * @param bIsConnected whether the link is currently connected or not
 */
delegate OnLinkStatusChange(bool bIsConnected);

/**
 * Adds the delegate used to notify the gameplay code that link status changed
 *
 * @param LinkStatusDelegate the delegate to use for notifications
 */
function AddLinkStatusChangeDelegate(delegate<OnLinkStatusChange> LinkStatusDelegate);

/**
 * Removes the delegate from the notify list
 *
 * @param LinkStatusDelegate the delegate to remove
 */
function ClearLinkStatusChangeDelegate(delegate<OnLinkStatusChange> LinkStatusDelegate);

/**
 * Delegate fired when an external UI display state changes (opening/closing)
 *
 * @param bIsOpening whether the external UI is opening or closing
 */
delegate OnExternalUIChange(bool bIsOpening);

/**
 * Sets the delegate used to notify the gameplay code that external UI state
 * changed (opened/closed)
 *
 * @param ExternalUIDelegate the delegate to use for notifications
 */
function AddExternalUIChangeDelegate(delegate<OnExternalUIChange> ExternalUIDelegate);

/**
 * Removes the delegate from the notification list
 *
 * @param ExternalUIDelegate the delegate to remove
 */
function ClearExternalUIChangeDelegate(delegate<OnExternalUIChange> ExternalUIDelegate);

/**
 * Determines the current notification position setting
 */
function ENetworkNotificationPosition GetNetworkNotificationPosition();

/**
 * Sets a new position for the network notification icons/images
 *
 * @param NewPos the new location to use
 */
function SetNetworkNotificationPosition(ENetworkNotificationPosition NewPos);

/**
 * Delegate fired when the controller becomes dis/connected
 *
 * @param ControllerId the id of the controller that changed connection state
 * @param bIsConnected whether the controller connected (true) or disconnected (false)
 */
delegate OnControllerChange(int ControllerId,bool bIsConnected);

/**
 * Sets the delegate used to notify the gameplay code that the controller state changed
 *
 * @param ControllerChangeDelegate the delegate to use for notifications
 */
function AddControllerChangeDelegate(delegate<OnControllerChange> ControllerChangeDelegate);

/**
 * Removes the delegate used to notify the gameplay code that the controller state changed
 *
 * @param ControllerChangeDelegate the delegate to remove
 */
function ClearControllerChangeDelegate(delegate<OnControllerChange> ControllerChangeDelegate);

/**
 * Determines if the specified controller is connected or not
 *
 * @param ControllerId the controller to query
 *
 * @return true if connected, false otherwise
 */
function bool IsControllerConnected(int ControllerId);

/**
 * Delegate fire when the online server connection state changes
 *
 * @param ConnectionStatus the new connection status
 */
delegate OnConnectionStatusChange(EOnlineServerConnectionStatus ConnectionStatus);

/**
 * Adds the delegate to the list to be notified when the connection status changes
 *
 * @param ConnectionStatusDelegate the delegate to add
 */
function AddConnectionStatusChangeDelegate(delegate<OnConnectionStatusChange> ConnectionStatusDelegate);

/**
 * Removes the delegate from the notify list
 *
 * @param ConnectionStatusDelegate the delegate to remove
 */
function ClearConnectionStatusChangeDelegate(delegate<OnConnectionStatusChange> ConnectionStatusDelegate);

/**
 * Determines the NAT type the player is using
 */
function ENATType GetNATType();

/**
 * Delegate fired when a storage device change is detected
 */
delegate OnStorageDeviceChange();

/**
 * Adds the delegate to the list to be notified when a storage device changes
 *
 * @param StorageDeviceChangeDelegate the delegate to add
 */
function AddStorageDeviceChangeDelegate(delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate);

/**
 * Removes the delegate from the notify list
 *
 * @param ConnectionStatusDelegate the delegate to remove
 */
function ClearStorageDeviceChangeDelegate(delegate<OnStorageDeviceChange> StorageDeviceChangeDelegate);

defaultproperties
{
   Name="Default__OnlineSystemInterface"
   ObjectArchetype=Interface'Core.Default__Interface'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:30.000 - Creation time: sk 18-3-2018 10:01:10.893 - Created with UnCodeX