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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleAcceleration extends ParticleModuleAccelerationBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Acceleration) rawdistributionvector Acceleration; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Acceleration=(Distribution=DistributionAcceleration,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True bUpdateModule=True Name="Default__ParticleModuleAcceleration" ObjectArchetype=ParticleModuleAccelerationBase'Engine.Default__ParticleModuleAccelerationBase' } |
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