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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleLocation extends ParticleModuleLocationBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Location) rawdistributionvector StartLocation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StartLocation=(Distribution=DistributionStartLocation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True bSupported3DDrawMode=True Name="Default__ParticleModuleLocation" ObjectArchetype=ParticleModuleLocationBase'Engine.Default__ParticleModuleLocationBase' } |
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