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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleRotation extends ParticleModuleRotationBase native(Particle) editinlinenew collapsecategories hidecategories(Object); /** Initial rotation distribution, in degrees. */ var(Rotation) rawdistributionfloat StartRotation; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StartRotation=(Distribution=DistributionStartRotation,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.000000,1.000000,0.000000,1.000000,0.000000,1.000000)) bSpawnModule=True Name="Default__ParticleModuleRotation" ObjectArchetype=ParticleModuleRotationBase'Engine.Default__ParticleModuleRotationBase' } |
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