Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleSize extends ParticleModuleSizeBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Size) rawdistributionvector StartSize; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StartSize=(Distribution=DistributionStartSize,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000)) bSpawnModule=True Name="Default__ParticleModuleSize" ObjectArchetype=ParticleModuleSizeBase'Engine.Default__ParticleModuleSizeBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |