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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleSubUVSelect extends ParticleModuleSubUVBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(SubUV) rawdistributionvector SubImageSelect; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { SubImageSelect=(Distribution=DistributionSubImageSelect,Op=1,LookupTableNumElements=1,LookupTableChunkSize=3,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bUpdateModule=True Name="Default__ParticleModuleSubUVSelect" ObjectArchetype=ParticleModuleSubUVBase'Engine.Default__ParticleModuleSubUVBase' } |
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