Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleVelocity extends ParticleModuleVelocityBase native(Particle) editinlinenew collapsecategories hidecategories(Object); var(Velocity) rawdistributionvector StartVelocity; var(Velocity) rawdistributionfloat StartVelocityRadial; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { StartVelocity=(Distribution=DistributionStartVelocity,Op=2,LookupTableNumElements=2,LookupTableChunkSize=6,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) StartVelocityRadial=(Distribution=DistributionStartVelocityRadial,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(0.000000,0.000000,0.000000,0.000000,0.000000,0.000000)) bSpawnModule=True Name="Default__ParticleModuleVelocity" ObjectArchetype=ParticleModuleVelocityBase'Engine.Default__ParticleModuleVelocityBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |