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/** * Simple controller that replaces or adds to the translation/rotation of a single bone. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class SkelControlSingleBone extends SkelControlBase native(Anim); // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** Whether to modify the translation of this bone. */ var(Adjustments) bool bApplyTranslation; /** If false, replaces rotation with BoneRotation. If true, adds to existing rotation. */ var(Translation) bool bAddTranslation; /** New translation of bone to apply. */ var(Translation) vector BoneTranslation; /** Reference frame to apply BoneTranslation in. */ var(Translation) EBoneControlSpace BoneTranslationSpace; /** Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace. */ var(Translation) name TranslationSpaceBoneName; /** Whether to modify the translation of this bone. */ var(Adjustments) bool bApplyRotation; /** If false, replaces rotation with BoneRotation. If true, adds to existing rotation. */ var(Rotation) bool bAddRotation; /** New rotation of bone to apply. */ var(Rotation) rotator BoneRotation; /** Reference frame to apply BoneRotation in. */ var(Rotation) EBoneControlSpace BoneRotationSpace; /** Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace. */ var(Rotation) name RotationSpaceBoneName; defaultproperties { Name="Default__SkelControlSingleBone" ObjectArchetype=SkelControlBase'Engine.Default__SkelControlBase' } |
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