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Engine.SkelControlSingleBone


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/**
 *	Simple controller that replaces or adds to the translation/rotation of a single bone.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SkelControlSingleBone extends SkelControlBase
	native(Anim);
	

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/** Whether to modify the translation of this bone. */
var(Adjustments)	bool				bApplyTranslation;

/** If false, replaces rotation with BoneRotation. If true, adds to existing rotation. */
var(Translation)	bool				bAddTranslation;

/** New translation of bone to apply. */
var(Translation)	vector				BoneTranslation;

/** Reference frame to apply BoneTranslation in. */
var(Translation)	EBoneControlSpace	BoneTranslationSpace;

/** Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace. */
var(Translation)	name				TranslationSpaceBoneName;

/** Whether to modify the translation of this bone. */
var(Adjustments)		bool			bApplyRotation;

/** If false, replaces rotation with BoneRotation. If true, adds to existing rotation. */
var(Rotation)		bool				bAddRotation;
 
/** New rotation of bone to apply. */
var(Rotation)		rotator				BoneRotation;

/** Reference frame to apply BoneRotation in. */
var(Rotation)		EBoneControlSpace	BoneRotationSpace;

/** Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace. */
var(Rotation)		name				RotationSpaceBoneName;

defaultproperties
{
   Name="Default__SkelControlSingleBone"
   ObjectArchetype=SkelControlBase'Engine.Default__SkelControlBase'
}

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Class file time: tr 31-1-2018 17:18:00.000 - Creation time: sk 18-3-2018 10:01:14.253 - Created with UnCodeX