Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.SoundNodeAttenuation


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class SoundNodeAttenuation extends SoundNode
	native(Sound)
	collapsecategories
	hidecategories(Object)
	editinlinenew;


enum SoundDistanceModel
{
	ATTENUATION_Linear,
	ATTENUATION_Logarithmic,
	ATTENUATION_Inverse,
	ATTENUATION_LogReverse,
	ATTENUATION_NaturalSound
};

var()					SoundDistanceModel		DistanceModel;

/**
 * This is the point at which to start attenuating.  Prior to this point the sound will be at full volume.
 **/
var()					rawdistributionfloat	MinRadius;
var()					rawdistributionfloat	MaxRadius;
var()					float					dBAttenuationAtMax;
/**
 * This is the point at which to start applying a low pass filter.  Prior to this point the sound will be dry.
 **/
var()					rawdistributionfloat	LPFMinRadius;
var()					rawdistributionfloat	LPFMaxRadius;

var()					bool					bSpatialize;
var()					bool					bAttenuate;
var()					bool					bAttenuateWithLowPassFilter;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

defaultproperties
{
   MinRadius=(Distribution=DistributionMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(400.000000,400.000000,400.000000,400.000000,400.000000,400.000000))
   MaxRadius=(Distribution=DistributionMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(5000.000000,5000.000000,5000.000000,5000.000000,5000.000000,5000.000000))
   dBAttenuationAtMax=-60.000000
   LPFMinRadius=(Distribution=DistributionLPFMinRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(1500.000000,1500.000000,1500.000000,1500.000000,1500.000000,1500.000000))
   LPFMaxRadius=(Distribution=DistributionLPFMaxRadius,Op=2,LookupTableNumElements=2,LookupTableChunkSize=2,LookupTable=(5000.000000,5000.000000,5000.000000,5000.000000,5000.000000,5000.000000))
   bSpatialize=True
   bAttenuate=True
   bAttenuateWithLowPassFilter=True
   Name="Default__SoundNodeAttenuation"
   ObjectArchetype=SoundNode'Engine.Default__SoundNode'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: tr 31-1-2018 17:18:10.000 - Creation time: sk 18-3-2018 10:01:14.430 - Created with UnCodeX